Digital games created for entertainment have proliferated across the world over the past thirty years, which has stimulated the adoption of this medium in other fields. For example, digital games are now commonly used in education, healthcare, and business. As a result of the many fields that digital games have been adopted by, the diversity of disciplines that actively study digital games and their users has also grown. Unfortunately, there is very little collaboration between these disciplines that study digital games and their effects on the people who play them.
Expand interdisciplinary research on digital games and learning at the University of Minnesota.
If you are interested in becoming involved in this collaborative, check out the event schedule below, or send an email to Nicolaas VanMeerten (email@example.com), the primary contact for this collaborative.
We are excited to announce our first event! Please, join us to discuss the current state of games and learning, forge future collaborations, and (of course) play a few games!
Event: Games Research Forum
Date: Friday 12/2/16
Place: GlitchHQ; 1829 Riverside Avenue Suite 200, Minneapolis, MN 55454
Edward Downs, Communication; UMN – Duluth
I have been studying and working professionally in media-related disciplines for over a decade. My interests lie at the intersection of media and cognition, with an eye toward how new technologies (including video games, MP3 players, distance learning technologies, etc.) can be used successfully and integrated into learning curricula and environments.
Nicolaas VanMeerten, Educational Psychology; UMN – Twin Cities
I am a second year Ph.D. student in the Educational Psychology program at the University of Minnesota, Twin Cities. I am a data scientist by trade and my research focuses on studying how people learn in complex multiplayer video game environments. I am also the Co-founder and Senior Programs Director at GLITCH. [LinkedIn] [Twitter] [Email]
Keisha Varma, Educational Psychology; UMN – Twin Cities
My research program explores the cognitive processes that underlie science learning. In my work, I investigate students’ understanding of complex science concepts and how technology can facilitate science learning. I work at the intersection of educational psychology, cognitive science, and the learning sciences, examining learning and cognition in technology-enhanced classroom settings.
Lana Yarosh, Computer Science & Engineering; UMN – Twin Cities
I am a Human-Computer Interaction researcher with a focus in Social Computing. My goal is to design systems that enhance social relationships to create stronger families, support individual health and wellbeing, and provide a stage for personal growth. I use design and mixed-methods to understand, create, and evaluate novel technologies. [Webpage] [Twitter] [Email]