Gender, Identity, and Video Games. Thursdays at Four, February 19, 2015.
Gender, Identity, and Video Games
Thursday, February 19, 2015
Northrop — Best Buy Theater
Video game demos: 3-4:15pm
Discussion with Amanda Ochsner, Ph D Candidate, UW Madison; Danika Ragnhild, Audio Producer, Naming is Hard, LLC; Charles McGregor, Game Developer, Tribe Games; Evva Kraikul, Executive Director, GLITCH.
Join us for a discussion about the structural inequalities and prejudices present within the video games culture and industry from a variety of viewpoints. We will explore the ways underrepresented genders and races historically have been treated in technological sectors and how they are specifically manifested in video game culture. We will hear from scholars, students, and members of the broader community in the Twin Cities. Before the event, participate in a social exhibition of games made by students and local developers. Light refreshments will be provided.
Amanda Ochsner is a PhD Candidate in the Department of Curriculum & Instruction at the University of Wisconsin-Madison. For her dissertation, Amanda is investigating the pathways of women in game design. Her long-term goal is to design diverse and inclusive learning spaces that engage people with games, programming, and design.
Danika Ragnhild is a game developer and co-owner of Naming is Hard LLC. She is a composer and writer who has worked in theatre as a playwright and sound designer for three years. A graduate of Columbia College, she has a degree in Playwriting and is currently working on Chimera Genesis, an independent multiplayer platformer, as an audio designer.
Charles McGregor is a junior attending the University of Minnesota Duluth majoring in Computer Science and minoring in Art. He is an independent game developer at Tribe Games who has been making games for 2+ years and recently released his game: Glitch in the System. His specialties include programming, art, and sound design.
Evva Kraikul is the Executive Director at GLITCH, a nonprofit that promotes the exploration of digital games as a culture, career, and creative practice. Evva has been working alongside the video games industry in the nonprofit sector for 5 years and has earned two Bachelors of Science degrees from the University of Minnesota – Twin Cities where she double majored in Neuroscience & Psychology.